Friday, 5 July 2013

Image Updates

Hey peeps I'll need to keep it short because my internet is flickering on and off so I'll upload the image of the tiles, which were already on DeviantArt (Look up Trilaterus) but I'll put them here so there can be another copy of them somewhere.
I used MS Paint for this one so mind the white background, I kind of like it because of it's simplicity. Anyways I wrote these notes on a notepad while analyzing some levels so I hope they  make some sense:

There are 3 sets of tiles used in the floors of the levels:

1. The generic obviously repeated floor (the ones I mimicked for my cave floors)

2. The tiles that cover the invisible tiles
   There are a set of tiles (just think of the tileset that built up the path in AdvanceMap, you needed up, down, left, right, the corners and the inside corners.
   Same with this except there are two variants of each tile/most tiles and an invisible tile behind that, which can be used to accurately make maps.

3. Using the 'tiled background' feature in Construct there is a layer full of random square block images tiled in the empty space between paths/ceilings and the edges of the screen

This combination should create the look of an art style platformer while maintaining the accuracy of a tile based platformer.

So yeah I did do a sheet labeling which tile is which but I would need to export that to show you and that's kind of long :O

So yeah now my plan is to get a grip on Construct slightly and start doing the boring technical part of measuring everything up, I'll need to choose a display size that is effective and I'll need to see if I can put on a lock/clip/guideline that'll make placing the tiles more easier.

Hopefully this saves and publishes, so peeps I'll see you next level! :)

Thursday, 4 July 2013


Hey peeps, this will be a really short post because I'm doing it on my phone! What? Why would he need to do it on his phone? Why does it have to be so short?  Well I've had a tough time putting hours into project Eternality because I've had cousins staying over... Younger than me. So I hope you can imagine the amount of torturous playing on the PS3 I had to do. I calculated (for once) the amount of hours I put in today and it was 1. Yup, 1. On the bright side I got a ton of work done, I've finished the cave floor tiles and have started deconstructing the art style overlay. Yeah this isn't going to be interesting because I can't show you sprites because... Yeah you should know. 

Sorry peeps but this level has been very dry. At least with the app I can blog even if I don't do anything noteworthy. It'll makes feel guilty for the next day. So on that note, I will see you next level. 

Tuesday, 2 July 2013


Hey peeps, sorry I've not blogged in like a few days. If I don't it's because I'm busy or because I haven't done anything noteworthy to share. I'd still like to write what happened in my day but most of the time I don't get a chance because I leave my blogging till the end of the day, then I'm too tired to want to write and everyone else in the house is sleeping and I feel bad tip tapping along.

But enough with apologies and baloney let's get to some work I've actually done!

I can't stress enough how much "The Iconoclasts" has inspired me, I've downloaded both alphas and I'm forcing myself to pace my way through the old version (that means no, I haven't played to the end of the 2011 alpha, just the freezing end of the 2012 one). It is a majorly awesome game and is literally my exact aim to be like that. As in an entirely one man band making an awesome game, and by awesome game I mean a game that fully complies with Raph Kosters theory of fun (another major inspiration of mine!). It has a gripping plot, intuitive gameplay and to top it all off some outstanding graphical design. So I'm admitting now, if my game resembles Iconoclasts, then it is because it is a huge motivator for me right now and if it wasn't for that game, I might not have made more progress for weeks.

So onto what I did today, I'm sure my writing is all over the place but, yeah who cares about that. I did say that I need to change the Old Man character so I did attempt to do that, I'm still not pleased with the version I have now but I can't improve it at the moment so I decided to move onto the next task which was creating the cave floor tiles. If you actually read the story synopsis (I think I might have mentioned it :S) but the player starts in a cave, so I thought I should work on the tileset for the cave. I'm running out of time just writing this blog so I'll keep it short and explain it tomorrow, I'll keep it so short that I'll upload the sprites that I've done and say goodbye!

And yup before you ask the first line of mud like tile things are from Iconoclasts :P

Well I can't exactly remember how I ended it last time but I'll just wing it I guess,
See you peeps next level :D